Protocols: Difference between revisions

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The table below displays all available level types:
The table below displays all available level types:
[[File:Screen Shot 2022-09-28 at 1.27.13 PM.png|center|thumb|Level Type Enumerations]]
[[File:Screen Shot 2022-09-28 at 1.27.13 PM.png|center|thumb|Level Type Enumerations]]
===== '''Direct Set - Run Light Mode''' =====
The sub packet must have the following packet data format when sending a direct set run light mode command to the system:
* Byte[0] = Identification byte
* Byte[1] = 0x50 (direct set)
* Byte[2] = 0x02 (run light mode)
* Byte[3] = Segment Count (1-3)
* Byte[4] = Run Color
* Byte[5] = Back Color
* Byte[6] = Run Speed
* Byte[7] = Buzzer Type
* Byte[8] = Buzzer Type
The table below displays all available run speeds:
[[File:Screen Shot 2022-09-28 at 1.33.02 PM.png|center|thumb|Run Speed Type Enumerations]]
=== '''Temporary User Color''' ===
The usb packet must have the following packet data format when sending a direct set Temporary User Color command to the system:
* Byte[0] = Identification byte
* Byte[1] = 0x52 (user color)
* Byte[2] = RED (in hex)
* Byte[3] = GREEN (in hex)
* Byte[4] = BLUE (in hex)
Bytes 3, 4, and 5 are the corresponding RGB values for the full RGB color spectrum.
==== '''''Clear Light''''' ====

Revision as of 12:36, 28 September 2022

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The Smart Light hardware is capable of communicating to devices using several protocols. Through these protocols the light can be set directly and modes can be triggered. The following protocols can be used with Smart Light:

  • RS232
  • TCP/IP
  • USB (libusb-1.0)
  • 24V 8 bit I/O

How to use these protocols to trigger modes and direct set the light is explained in the following sections.

RS232 Protocols

The RS232 protocol for triggering a modes and direct setting the light is much like the other RS232 protocols written by Caron Engineering. Each packet requires a start of packet, mode command, and end an end of packet. The start of packet and end of packet are built from the single character delimiter configured in the recipe file.

The RS232 protocol is currently uni-directional (Only receives data). The serial strings are in ASCII format and must have the following format when sending a command to the system:

(Delimiter)(Delimiter)(Delimiter)(Delimiter)(Delimiter)(Command Letter)(Param1)(Param2)...(ParamX)(Delimiter)(Delimiter)

All available command letters are shown in the table below:

RS232 Commands and Parameter Counts

Mode Set

The mode set command allows changing the light with respect to the configured modes within the recipe. The mode set command lay- out is as follows:

(Delimiter)(Delimiter)(Delimiter)(Delimiter)(Delimiter)(M)(Mode#) (Delimiter)(Delimiter)

A table of examples is shown below:

RS232 Mode Commands
Segment Mode (Direct)

The segment mode direct command allows changing the light to segment mode directly. The segment mode command layout is as follows:

(Delimiter)(Delimiter)(Delimiter)(Delimiter)(Delimiter)(S)(Segment Count)(Segment 1 Color)(Segment 1 Type)(Segment 2 Color)(Seg- ment 2 Type)...(Segment X Color)(Segment X Type)(Blink Frequency)(Buzzer Type)(Delimiter)(Delimiter)

The amount of parameters vary with respect to the segment count. If the segment count is only equal to 1, then only 1 segment color and 1 segment type should be defined. For example, if the segment count is set to 2, the following structure should be used:

(Delimiter)(Delimiter)(Delimiter)(Delimiter)(Delimiter)(S)(Segment Count)(Segment 1 Color)(Segment 1 Type)(Segment 2 Color)(Seg- ment 2 Type)(Blink Frequency)(Buzzer Type)(Delimiter)(Delimiter)

The segment colors are represented as a single ascii character.

Segment Colors( Direct Set Segment Mode)
Segment Types (Direct Set Segment Mode)
Blink Frequencies (Direct Set Segment Mode)
Buzzer Enumerations(Direct Set Segment Mode)
Segment Mode Command String Examples
Level Mode (Direct)

The level mode direct command allows changing the light to level mode directly. The level mode command layout is as follows:

(Delimiter)(Delimiter)(Delimiter)(Delimiter)(Delimiter)(L)(Level Type)(Level Color)(Level Light Count Digit 1)(Level Light Count Digit 2)(Buzzer Type)(Delimiter)(Delimiter)

The light color is a 2 digit number (0-20 lights). If the light count is less than 20, then a leading 0 character is required before the single digit number to keep the ascii representation as 2 characters.

The level types are represented as a single ascii character displays all available level types:

Level Type Enumerations
Level Mode RS232 Command String Examples
Run Light (Direct)

The run light mode direct command allows changing the light to run light mode directly. The run light mode command layout is as follows:

(Delimiter)(Delimiter)(Delimiter)(Delimiter)(Delimiter)(R)(Run Segment Count)(Run Color)(Back Color)(Run Speed)(Buzzer Type) (Delimiter)(Delimiter)

The run speeds are represented as a single ascii character.

Run Speed Type Enumerations

Temporary User Color

The temporary user color command is represented as 3 separate hex values for the complete RGB spectrum. Each hex value can be from a value from 0-255 in hex (00 to FF). A table of examples is shown below:

Temporary User Color Command String Examples
Clear Light

This command is the same as sending a mode set with a mode number of 0.

TCP/IP Protocol

The TCP/IP protocol allows for triggering modes, directly setting the lights, and getting status updates when a mode has changed.

Packet Structure

The packet structure for a complete tcp datagram is split up into two different parts, a packet header, and the packet data. Each datagram sent to the device will automatically be returned with a datagram containing the status of the command. If the command byte sent is equal to the command byte in the reply packet, then the packet was considered successful. If an invalid tcp datagram is been sent to the device, the connection will be closed immediately from the host. All packet data is packed in little endian format.

The server port number is 13000.

Packet Header

The packet header contains the following 3 bytes:

  • Byte 1 (Identification Byte): Gets returned in the reply data- gram for packet ordering
  • Byte 2 (Packet Length): Complete size of the datagram
  • Byte 3 (Command Byte): Command byte associated with the packet data

The packet header is used with the command tcp datagram and the reply tcp datagram.

Packet Data

The packet data size is dependent on the command byte sent. In a command packet, the data is associated with the command. In a reply packet, the data is associated with the error code returned.

Command Bytes

TCP/IP Command Bytes

Mode Set

The mode command is much like the RS232 protocol which allows setting a mode configured in the recipe file to the light stack. The mode value is the only data parameter the should be included in the datagram.

The mode number is 16 bit integer split up into two separate bytes (little endian). An example of a command that sets mode 255 is as follows:

  • Byte[0] = 0x01 (identification byte)
  • Byte[1] = 0x05 (packet size)
  • Byte[2] = 0x51 (command byte)
  • Byte[3] = 0x00 (MSB)
  • Byte[4] = 0xFF (LSB)

Direct Set

The direct set command allows direct access to the light stack. The TCP/IP datagram data size vary with respect to the direct set command type being sent.

The available direct set command types are listed below:

Direct Set Command Types
Direct Set - Segment Mode

The TCP/IP datagram must have the following packet data format when sending a direct set segment mode command to the system:

  • Byte[0] = 0x01 (identification byte)
  • Byte[1] = 7 + (2 * Segment Count) (packet size)
  • Byte[2] = 0x50 (direct set)
  • Byte[3] = 0x01 (segment mode)
  • Byte[4] = Segment Count (1-5)
  • Byte[5] = Segment 1 Color
  • Byte[6] = Segment 1 Type
  • ...
  • Byte[X] = Segment X Color
  • Byte[X+1] = Segment X Type
  • Byte[X+2] = Blink Frequency
  • Byte[X+3] = Buzzer Type

The packet size is dependent on the desired segment count while in segment mode. The formula for calculating the packet size is the following:

PACKET_SIZE = 7 + (2 * SEGMENT_COUNT)

Segment Colors( Direct Set Segment Mode)
Segment Types (Direct Set Segment Mode)
Blink Frequencies (Direct Set Segment Mode)
Buzzer Enumerations(Direct Set Segment Mode)
Direct Set - Level Mode

The TCP/IP datagram must have the following packet data format when sending a direct set level mode command to the system:

  • Byte[0] = 0x01 (Identification byte)
  • Byte[1] = 0x08 (packet size)
  • Byte[2] = 0x50 (direct set)
  • Byte[3] = 0x02 (level mode)
  • Byte[4] = Level Type
  • Byte[5] = Level Color
  • Byte[6] = Level Value (light count 0-20)
  • Byte[7] = Buzzer Type
Level Type Enumerations
Direct Set - Run Light Mode

The TCP/IP datagram must have the following packet data format when sending a direct set run light mode command to the system:

  • Byte[0] = 0x01 (Identification byte)
  • Byte[1] = 0x09
  • Byte[2] = 0x50 (direct set)
  • Byte[3] = 0x02 (run light mode)
  • Byte[4] = Segment Count (1-3)
  • Byte[5] = Run Color
  • Byte[6] = Back Color
  • Byte[7] = Run Speed
  • Byte[8] = Buzzer Type
Run Speed Type Enumerations

Temporary User Color

The TCP/IP datagram must have the following packet data format when sending a direct set Temporary User Color command to the system:

  • Byte[0] = Identification byte
  • Byte[1] = 0x06
  • Byte[2] = 0x52 (user color)
  • Byte[3] = RED (in hex)
  • Byte[4] = GREEN (in hex)
  • Byte[5] = BLUE (in hex)

Bytes 3, 4, and 5 are the corresponding RGB values for the full RGB color spectrum.

Clear Light

This command is the same as sending a mode set with a mode number of 0.

Enable Events

The TCP/IP datagram must have the following packet data format when sending an enable events command to the system:

  • Byte[0] = 0x01 (identification byte)
  • Byte[1] = 0x04
  • Byte[2] = 0x60 (enable events)
  • Byte[3] = Identification byte for events

When this command is sent to the device and a successful reply is returned, all mode set and light changes will be sent to the connected client. This enabled tracking of what modes or light contents are active or have been previously active on the light stack. The value of byte 3 will be send in every event occurred packet as its identification byte. By default, all events are disable upon connection and will be disabled upon disconnection.

Disable Events

The TCP/IP datagram must have the following packet data format when sending a disable events command to the system:

  • Byte[0] = 0x01 (identification byte)
  • Byte[1] = 0x03
  • Byte[2] = 0x61 (disable events)

When this command is sent to the device and a successful reply is returned, all mode set and light change events will be disabled (must have previously sent an enable events command). This is the default one once a client connects to the device server.

Event Occurred

The event occurred datagram packet is a one directional datagram command that is sent from the device server to the client. This packet will occur when events have been enabled on the device server, and a mode set / light change occurs. TCP/IP datagram will have the following packet data format:

  • Byte[0] = 0xXX (identification byte from enable events command)
  • Byte[1] = 0xXX (depends on the event type)
  • Byte[2] = 0x61 (event occurred)
  • Byte[3] = Event Type
  • Byte[4] = Event Data[0]
  • Byte[5] = Event Data[1]
  • Byte[X] = Event Data[X]

Below is a table of all event types:

TCP Event Types

All event data is the same as the set commands.

Example 1:

If mode 255 was set on the light, events were enabled and 0x20 was set as the enable events identification byte; the following packet would be received:

  • Byte[0] = 0x20 (identification byte from enable events command)
  • Byte[1] = 0x06
  • Byte[2] = 0x61 (event occurred)
  • Byte[3] = 0x51 (mode set)
  • Byte[4] = 0x00 (MSB)
  • Byte[5] = 0xFF (LSB)

Example 2:

If direct set segment mode was set on the light (1 segment, green, solid, no buzzer) and events were enabled and 0x50 was set as the enable events identification byte; the following packet would be received:

  • Byte[0] = 0x50 (identification byte from enable events command)
  • Byte[1] = 0x09
  • Byte[2] = 0x61 (event occurred)
  • Byte[3] = 0x50 (direct set)
  • Byte[4] = 0x01 (segment type)
  • Byte[5] = 0x01 (segment count)
  • Byte[6] = 0x01 (segment 1 green)
  • Byte[7] = 0x00 (segment 1 solid) Byte[8] = 0x01 (blink flash frequency required…dummy value)
  • Byte[8] = 0x00 (no buzzer)

Get Light Status

The TCP/IP datagram must have the following packet data format when sending a get light stats command to the system:

  • Byte[0] = 0x01 (Identification byte)
  • Byte[1] = 0x03
  • Byte[2] = 0x54 (get light status)

The get light status command is an alternative polling method to get the light status instead of using the event based datagram stream. The return TCP/IP datagram will have the following format:

  • Byte[0] = Identification byte
  • Byte[1] = Dependent on mode number
  • Byte[2] = 0x54 (command echo)
  • Byte[3] = MSB of mode number
  • Byte[4] = LSB of mode number … (data portion dependent on mode number)
  • Byte[X] = Data byte 1
  • Byte[X+1] = Data byte 2

The data portion of the packet is dependent on the mode number returned. If the mode number is equal to -1, then the data portion is the direct set contents. The direct set contents are identical to send configuration for a direct set command. If the mode number is greater than or equal to 0, then there is no data portion to the packet (just the mode number is returned).

Error Occurred

The error occurred datagram packet is a uni-directional datagram command that is sent from the device server to the client when an invalid command datagram has been sent to the device. Once this datagram is sent to the client, the connection will be immediately closed (considered fatal error). TCP/IP datagram will have the following packet data format:

  • Byte[0] = 0x01 (identification byte from invalid packet)
  • Byte[1] = 0x04
  • Byte[2] = 0xFF (error occurred)
  • Byte[3] = Error Type

All available error types are shown in the table below:

TCP/IP Error Bytes

USB Protocol (libusb - 1.0)

The usb protocol using libusb-1.0 allows for triggering modes, directly setting the lights, and getting the status of the light using polling. The libusb-1.0 libraries are required for usb communications.

Packet Structure

The packet structure for a complete usb transaction is split up into two different parts, a packet header, and the packet data. Each datagram sent to the device will automatically be returned with a datagram containing the status of the command. If the command byte sent is equal to the command byte in the reply packet, then the packet was considered successful. All invalid packets will be returned with and error message. All packet data is packed in little endian format.

Packet Header

The packet header contains the following 2 bytes:

  • Byte 1 (Identification Byte): Gets returned in the reply datagram for packet ordering
  • Byte 2 (Command Byte): Command byte associated with the packet data

The packet header is used with the command packet and the reply packet.

Packet Data

The packet data size is dependent on the command byte sent. In a command packet, the data is associated with the command. In a reply packet, the data is associated with the error code returned.

libusb-1.0 Device Defines

All of the IO-Link Controller devices defines are listed below:

  • Vendor ID: 0xABCD
  • Product ID: 0X0013
  • Packet Data In End Point: 0x81
  • Packet Data Out End Point: 0x01

A maximum of 512 bytes can be sent at a time while using USB 2.0. Alternatively, a maximum of 64 bytes can be send and received at a time while using USB 1.0.

Command Bytes

The available command types are listed below:

USB Command Bytes

Mode Set

The mode command is much like the RS232 protocol which allows setting a mode configured in the recipe file to the light stack. The mode value is the only data parameter the should be included in the packet. The mode number is 16 bit integer split up into two separate bytes (little endian). The USB packet must have the following packet data format when sending a direct set segment mode command to the system:

  • Byte[0] = Identification byte
  • Byte[1] = 0x51 (command byte)
  • Byte[2] = MSB of mode
  • Byte[3] = LSB of mode

Direct Set

The direct set command allows direct access to the light stack. The usb packet data size vary size vary with respect to the direct set command type being sent.

The available direct set command types are listed below:

Direct Set Command Types
Direct Set - Segment Mode

The usb packet must have the following packet data format when sending a direct set segment mode command to the system:

  • Byte[0] = Identification byte
  • Byte[1] = 0x50 (direct set)
  • Byte[2] = 0x01 (segment mode)
  • Byte[3] = Segment Count (1-5)
  • Byte[4] = Segment 1 Color
  • Byte[5] = Segment 1 Type ...
  • Byte[X] = Segment X Color
  • Byte[X+1] = Segment X Type
  • Byte[X+2] = Blink Frequency
  • Byte[X+3] = Buzzer Type

The table below displays all of the available segment colors:

Segment Colors (Direct Set Segment Mode)

The table below displays all of the available segment types:

Segment Types (Direct Set Segment Mode)

The table below displays all available blink frequencies:

Blink Frequencies (Direct Set Segment Mode)

The table displays all available buzzer states:

Buzzer Enumerations(Direct Set Segment Mode)
Direct Set - Level Mode

The usb packet must have the following packet data format when sending a direct set level mode command to the system:

  • Byte[0] = Identification byte
  • Byte[1] = 0x50 (direct set)
  • Byte[2] = 0x02 (level mode)
  • Byte[3] = Level Type
  • Byte[4] = Level Color
  • Byte[5] = Level Value (light count 0-20)
  • Byte[6] = Buzzer Type

The table below displays all available level types:

Level Type Enumerations
Direct Set - Run Light Mode

The sub packet must have the following packet data format when sending a direct set run light mode command to the system:

  • Byte[0] = Identification byte
  • Byte[1] = 0x50 (direct set)
  • Byte[2] = 0x02 (run light mode)
  • Byte[3] = Segment Count (1-3)
  • Byte[4] = Run Color
  • Byte[5] = Back Color
  • Byte[6] = Run Speed
  • Byte[7] = Buzzer Type
  • Byte[8] = Buzzer Type

The table below displays all available run speeds:

Run Speed Type Enumerations

Temporary User Color

The usb packet must have the following packet data format when sending a direct set Temporary User Color command to the system:

  • Byte[0] = Identification byte
  • Byte[1] = 0x52 (user color)
  • Byte[2] = RED (in hex)
  • Byte[3] = GREEN (in hex)
  • Byte[4] = BLUE (in hex)

Bytes 3, 4, and 5 are the corresponding RGB values for the full RGB color spectrum.

Clear Light